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authorVasco <[email protected]>2026-08-24 03:53:16 +0100
committerVasco <[email protected]>2026-08-24 03:53:16 +0100
commitad5248a3e1bafc1b7dec4c8af82d56ed324ef314 (patch)
treeb575c3b85d6ad314fa9768855bed9aed8642917e /demos/teapot/shaders/texture.slang
parent5dc2716abd43166cd65133625f408ad36a6623b3 (diff)
Slimed out podium. Updated math. Rend kinda works but still bugged.
Diffstat (limited to 'demos/teapot/shaders/texture.slang')
-rw-r--r--demos/teapot/shaders/texture.slang28
1 files changed, 28 insertions, 0 deletions
diff --git a/demos/teapot/shaders/texture.slang b/demos/teapot/shaders/texture.slang
new file mode 100644
index 0000000..0210b66
--- /dev/null
+++ b/demos/teapot/shaders/texture.slang
@@ -0,0 +1,28 @@
+struct VSInput {
+ [[vk::location(0)]] float3 pos : POSITION;
+ [[vk::location(1)]] float2 uv : TEXCOORD0;
+ [[vk::location(2)]] float2 offset;
+};
+
+struct VSOutput {
+ float4 pos : SV_Position;
+ float2 uv;
+};
+
+[[vk::binding(0, 0)]] ConstantBuffer<float4x4> ubos[3];
+[[vk::binding(1, 0)]] Sampler2D test[3];
+
+[shader("vertex")]
+VSOutput vertMain(VSInput input) {
+ VSOutput output;
+ output.pos = float4(input.pos, 1.0);
+ output.pos.x -= input.offset.x;
+ output.pos.y -= input.offset.y;
+ output.uv = input.uv;
+ return output;
+}
+
+[shader("fragment")]
+float4 fragMain(VSOutput vertIn) : SV_TARGET {
+ return test[0].Sample(vertIn.uv);
+}