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-rw-r--r--demos/rend_compute.c231
1 files changed, 231 insertions, 0 deletions
diff --git a/demos/rend_compute.c b/demos/rend_compute.c
new file mode 100644
index 0000000..f82836a
--- /dev/null
+++ b/demos/rend_compute.c
@@ -0,0 +1,231 @@
+#include <string.h>
+
+#ifdef DEBUG_MEMORY
+#define malloc(size) peak_debug_malloc_impl((size), __FILE__, __LINE__, __func__)
+#define realloc(ptr, size) peak_debug_realloc_impl((ptr), (size), __FILE__, __LINE__, __func__)
+#define free(ptr) peak_debug_free_impl((ptr), __FILE__, __LINE__, __func__)
+#endif
+
+#define PEAK_IMPLEMENTATION
+#include "../Rend/rend.h"
+#include "../Rend/rend.c"
+#include <stddef.h>
+
+float delta = 0;
+PeakWindow win;
+PeakEvent ev;
+
+bool vsync = true;
+
+#define PARTICLE_COUNT 1024 * 10
+#define GRID_WIDTH 512
+#define GRID_HEIGHT 512
+
+typedef struct {
+ uint64_t particles;
+ uint64_t src_grid;
+ uint64_t dst_grid;
+ uint32_t particle_count;
+ uint32_t width;
+ uint32_t height;
+ float delta_time;
+ uint32_t render_mode;
+} PushConstants;
+
+typedef struct Particle {
+ float pos[2];
+ float vel[2];
+} Particle;
+
+uint32_t pcg_hash(uint32_t seed) {
+ uint32_t state = seed * 747796405u + 2891336453u;
+ uint32_t word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
+ return (word >> 22u) ^ word;
+}
+
+float cool_beans(uint32_t *seed) {
+ *seed = pcg_hash(*seed);
+ return (float) *seed / 4294967295.0;
+}
+
+static uint8_t *
+load_spv(const char *a, const char *b, unsigned long *size)
+{
+ uint8_t *p = peak_file_alloc(a, size);
+ if (p) return p;
+ return peak_file_alloc(b, size);
+}
+
+int main() {
+
+ if (!peak_init()) {
+ PFATAL("Failed to init Peak!");
+ return 1;
+ }
+
+ win = peak_window_open("demo", 800, 600, 0);
+ if (!win.running) {
+ PFATAL("Failed to open a window!");
+ return 1;
+ }
+
+ // bindless setup
+ RendBindingInfo bind_info = {0};
+ RendRenderer renderer = rend_renderer_create(&win, REND_BACKEND_AUTO, NULL, vsync, &bind_info);
+ if (!renderer) {
+ PFATAL("Failed to create renderer!");
+ peak_window_close(&win);
+ peak_quit();
+ return 1;
+ }
+
+ unsigned long particles_bytes = 0;
+ uint8_t *particles_shader = load_spv("particle.spv", "demos/compute/particle.spv", &particles_bytes);
+
+ unsigned long sand_bytes = 0;
+ uint8_t *sand_shader = load_spv("sand.spv", "demos/compute/sand.spv", &sand_bytes);
+
+ unsigned long vert_size = 0;
+ uint8_t *vert = load_spv("vert.spv", "demos/compute/vert.spv", &vert_size);
+
+ unsigned long frag_size = 0;
+ uint8_t *frag = load_spv("frag.spv", "demos/compute/frag.spv", &frag_size);
+
+ uint32_t seed = 0xC0FFEE;
+
+ Particle *initial_particles = malloc(PARTICLE_COUNT * sizeof *initial_particles);
+ for (int i = 0; i < PARTICLE_COUNT; i++) {
+ initial_particles[i].pos[0] = cool_beans(&seed) * 2.0f - 1.0f;
+ initial_particles[i].pos[1] = cool_beans(&seed) * 2.0f - 1.0f;
+ initial_particles[i].vel[0] = cool_beans(&seed) * 0.4f - 0.2f;
+ initial_particles[i].vel[1] = cool_beans(&seed) * 0.4f - 0.2f;
+ }
+
+ size_t buffer_size = PARTICLE_COUNT * sizeof(Particle);
+ RendBuffer particle_buf = rend_buffer_create(renderer, buffer_size, REND_BUFFER_STORAGE, true);
+ rend_buffer_write(renderer, &particle_buf, initial_particles, buffer_size, 0);
+
+ size_t grid_buffer_size = GRID_WIDTH * GRID_HEIGHT * sizeof(uint32_t);
+ uint32_t *initial_grid = calloc(GRID_WIDTH * GRID_HEIGHT, sizeof(uint32_t));
+
+ for (int y = 0; y < 100; y++) {
+ for (int x = 150; x < 362; x++) {
+ initial_grid[y * GRID_WIDTH + x] = 1; // 1 = sand
+ }
+ }
+
+ RendBuffer src_buf = rend_buffer_create(renderer, GRID_WIDTH * GRID_HEIGHT * sizeof(uint32_t), REND_BUFFER_STORAGE, false);
+ RendBuffer dst_buf = rend_buffer_create(renderer, GRID_WIDTH * GRID_HEIGHT * sizeof(uint32_t), REND_BUFFER_STORAGE, false);
+ rend_buffer_write(renderer, &src_buf, initial_grid, grid_buffer_size, 0);
+ rend_buffer_write(renderer, &dst_buf, initial_grid, grid_buffer_size, 0);
+
+ uint64_t particles_address = rend_buffer_address(&particle_buf);
+
+ RendBuffer *src_grid = &src_buf;
+ RendBuffer *dst_grid = &dst_buf;
+
+ RendPushConstantInfo pc = { .offset = 0, .size = sizeof(PushConstants) };
+ RendPipeline particle_compute = rend_pipeline_create_compute_spirv(renderer, particles_shader, particles_bytes, &pc, 1);
+ RendPipeline sand_compute = rend_pipeline_create_compute_spirv(renderer, sand_shader, sand_bytes, &pc, 1);
+ free(particles_shader);
+ free(sand_shader);
+
+ RendPipeline graphics_pipeline = rend_pipeline_create_graphics_bindless_spirv(renderer, vert, vert_size, frag, frag_size, &pc, 1, REND_POLYGON_MODE_FILL, REND_CULL_MODE_NONE, REND_TOPOLOGY_TRIANGLE_LIST, 0, true);
+
+ free(vert);
+ free(frag);
+
+ float dt = 1.0f / 60.0f;
+ uint64_t dt_ns = (uint64_t) (dt * NANOS_PER_SEC);
+
+ uint32_t mode = 2;
+ while (mode > 0) {
+
+ uint64_t start = peak_get_time();
+
+ PeakEvent ev;
+ while (peak_window_epoll(&win, &ev)) {
+ if (ev.type == PEAK_EVENT_WINDOW_CLOSE) {
+ mode -= 1;
+ break;
+ }
+ }
+
+ if (rend_renderer_frame_begin(renderer)) {
+
+ PushConstants pc = {0};
+
+ if (mode == 2) {
+ /*
+ * Sand Simulation
+ */
+ pc.delta_time = dt;
+ pc.width = GRID_WIDTH;
+ pc.height = GRID_HEIGHT;
+ pc.render_mode = 1;
+ pc.src_grid = src_grid->gpu_address;
+ pc.dst_grid = dst_grid->gpu_address;
+
+ rend_pipeline_bind(sand_compute);
+ rend_pipeline_push_constants(sand_compute, &pc, sizeof(pc));
+
+ uint32_t x = (GRID_WIDTH + 15) / 16;
+ uint32_t y = (GRID_HEIGHT + 15) / 16;
+ rend_pipeline_dispatch(sand_compute, x, y, 1);
+
+ RendBuffer *temp = src_grid;
+ src_grid = dst_grid;
+ dst_grid = temp;
+
+ memset(src_grid->mapped_memory, 0, grid_buffer_size);
+
+ } else {
+ /*
+ * Particles Simulation
+ */
+ pc.particles = particles_address;
+ pc.delta_time = dt;
+ pc.particle_count = PARTICLE_COUNT;
+ pc.render_mode = 0;
+
+ rend_pipeline_bind(particle_compute);
+ rend_pipeline_push_constants(particle_compute, &pc, sizeof(pc));
+ rend_pipeline_dispatch(particle_compute, (PARTICLE_COUNT + 255) / 256, 1, 1);
+ }
+
+ rend_renderer_render_pass_begin(renderer, 0.5f, 0.5f, 0.5f, 0.0f); {
+ rend_pipeline_bind(graphics_pipeline);
+ rend_pipeline_push_constants(graphics_pipeline, &pc, sizeof(pc));
+
+ uint32_t vertex_count = (mode == 2) ? (6 * GRID_WIDTH * GRID_HEIGHT) : (6 * PARTICLE_COUNT);
+ rend_pipeline_draw(graphics_pipeline, vertex_count, 1);
+
+ } rend_renderer_render_pass_end(renderer);
+
+ rend_renderer_frame_end(renderer, NULL);
+ }
+
+ uint64_t delta_ns = peak_get_time() - start;
+ if (delta_ns < dt_ns) {
+ peak_sleep_ns(dt_ns - delta_ns);
+ }
+ }
+
+ free(initial_particles);
+ free(initial_grid);
+
+ rend_buffer_destroy(&particle_buf);
+ rend_buffer_destroy(&src_buf);
+ rend_buffer_destroy(&dst_buf);
+
+ rend_renderer_destroy(renderer);
+ rend_quit();
+
+ peak_window_close(&win);
+ peak_quit();
+
+#if DEBUG_MEMORY
+ peak_debug_memory_report();
+#endif
+ return 0;
+}