diff options
Diffstat (limited to 'demos/teapot/shaders/texture.slang')
| -rw-r--r-- | demos/teapot/shaders/texture.slang | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/demos/teapot/shaders/texture.slang b/demos/teapot/shaders/texture.slang new file mode 100644 index 0000000..0210b66 --- /dev/null +++ b/demos/teapot/shaders/texture.slang @@ -0,0 +1,28 @@ +struct VSInput { + [[vk::location(0)]] float3 pos : POSITION; + [[vk::location(1)]] float2 uv : TEXCOORD0; + [[vk::location(2)]] float2 offset; +}; + +struct VSOutput { + float4 pos : SV_Position; + float2 uv; +}; + +[[vk::binding(0, 0)]] ConstantBuffer<float4x4> ubos[3]; +[[vk::binding(1, 0)]] Sampler2D test[3]; + +[shader("vertex")] +VSOutput vertMain(VSInput input) { + VSOutput output; + output.pos = float4(input.pos, 1.0); + output.pos.x -= input.offset.x; + output.pos.y -= input.offset.y; + output.uv = input.uv; + return output; +} + +[shader("fragment")] +float4 fragMain(VSOutput vertIn) : SV_TARGET { + return test[0].Sample(vertIn.uv); +} |
