From ad5248a3e1bafc1b7dec4c8af82d56ed324ef314 Mon Sep 17 00:00:00 2001 From: Vasco Date: Mon, 24 Aug 2026 03:53:16 +0100 Subject: Slimed out podium. Updated math. Rend kinda works but still bugged. --- Rend/demos/teapot/shaders/basic.slang | 36 ----------------------------------- 1 file changed, 36 deletions(-) delete mode 100644 Rend/demos/teapot/shaders/basic.slang (limited to 'Rend/demos/teapot/shaders/basic.slang') diff --git a/Rend/demos/teapot/shaders/basic.slang b/Rend/demos/teapot/shaders/basic.slang deleted file mode 100644 index cfbf48a..0000000 --- a/Rend/demos/teapot/shaders/basic.slang +++ /dev/null @@ -1,36 +0,0 @@ -struct VSInput { - [[vk::location(0)]] float3 inPosition : POSITION; - [[vk::location(1)]] float2 uv : TEXCOORD0; -}; - -struct VSOutput { - float4 pos : SV_Position; - float3 color; - float2 uv; -}; - -struct PushConstants { - float4x4 ubo; -}; - -[[vk::binding(0, 0)]] ConstantBuffer ubos[3]; -[[vk::binding(1, 0)]] Sampler2D test[3]; - -[[vk::push_constant]] -PushConstants pc; - -[shader("vertex")] -VSOutput vertMain(VSInput input) { - VSOutput output; - - output.pos = mul(pc.ubo, float4(input.inPosition, 1.0)); - output.color = input.inPosition; - output.uv = input.uv; - return output; -} - -[shader("fragment")] -float4 fragMain(VSOutput vertIn) : SV_TARGET { - float4 col = test[0].Sample(vertIn.uv); - return float4(col.rgb, 1.0); -} -- cgit v1.3.1