#pragma once #include "fuse.h" #include "fuse_internal.h" static inline float fuse__get_coef(FuseAnimation anim, float t) { switch (anim) { case FUSE_ANIMATION_EASE_IN: return t * t; case FUSE_ANIMATION_EASE_OUT: return t * (2.0f - t); case FUSE_ANIMATION_LINEAR: default: return t; } } static inline float fuse__ping_pong(float duration_sec, uint64_t time_ns) { if (duration_sec <= 0.0f) return 1.0f; uint64_t duration_ns = (uint64_t)(duration_sec * 1000000000.0f); // modulo against DOUBLE the duration to handle reversing uint64_t loop_time_ns = time_ns % (duration_ns * 2); // in the second half REVERSE the clock direction if (loop_time_ns > duration_ns) { loop_time_ns = (duration_ns * 2) - loop_time_ns; } return (float)loop_time_ns / (float)duration_ns; } extern float fuse_tween_f(FuseAnimation anim, float f1, float f2, float duration, uint64_t time_ns) { float t = fuse__ping_pong(duration, time_ns); float coef = fuse__get_coef(anim, t); return f1 + coef * (f2 - f1); } extern int fuse_tween_i(FuseAnimation anim, int i1, int i2, float duration, uint64_t time_ns) { float t = fuse__ping_pong(duration, time_ns); float coef = fuse__get_coef(anim, t); return (int)(i1 + coef * (i2 - i1)); } extern uint32_t fuse_tween_color(FuseAnimation anim, uint32_t c1, uint32_t c2, float duration, uint64_t time_ns) { float t = fuse__ping_pong(duration, time_ns); float coef = fuse__get_coef(anim, t); int r1 = (c1 >> 24) & 0xFF, r2 = (c2 >> 24) & 0xFF; int g1 = (c1 >> 16) & 0xFF, g2 = (c2 >> 16) & 0xFF; int b1 = (c1 >> 8) & 0xFF, b2 = (c2 >> 8) & 0xFF; int a1 = c1 & 0xFF, a2 = c2 & 0xFF; uint32_t r = (uint32_t)(r1 + coef * (r2 - r1)); uint32_t g = (uint32_t)(g1 + coef * (g2 - g1)); uint32_t b = (uint32_t)(b1 + coef * (b2 - b1)); uint32_t a = (uint32_t)(a1 + coef * (a2 - a1)); return (r << 24) | (g << 16) | (b << 8) | a; }