# Rend Send data to the GPU in a stable cross-platform and cross-graphics-API way. Here's an example render loop used in my game! ```c if (rend_renderer_frame_begin(renderer)) { // First pass: draw to a texture representing the in-game pixel art dimentions. rend_cmd_render_begin_texture(renderer, &canvas); { // brackets for style rend_cmd_bind_pipeline(ui_pipeline); rend_cmd_push_constants(ui_pipeline, &push_constants, sizeof(push_constants)); rend_cmd_draw(ui_pipeline, vert_count, 1); // a vertex buffer is not bound because it's passed via push constants } rend_cmd_render_end_texture(renderer, &canvas); // Second pass: apply post processing using the native swapchain rend_cmd_render_begin(renderer, 1.0, 0.5, 0.0, 1.0); { // RGBA clear colors rend_cmd_bind_pipeline(present_pipeline); rend_cmd_push_constants(present_pipeline, &present_pc, sizeof(present_pc)); rend_cmd_draw(present_pipeline, 4, 1); // 4 vertices and one instance } rend_cmd_render_end(renderer); rend_renderer_frame_end(renderer, &delta); } } ```