#include "teapot.h" #include "../rend.h" #include "../rend.c" #include #define PODIUM_IMPLEMENTATION #define P_MODULE_MATH #define P_MODULE_VULKAN #include "podium.h" int main() { const char *texture_path = "wal.jpg"; if (!p_file_exists(texture_path)) { texture_path = "demos/wal.jpg"; } typedef struct CoolPushConstants { P_Mat4 MVP; } CoolPushConstants; typedef struct CoolVertex { float pos[3]; float uv[2]; } CoolVertex; CoolVertex cool_array[TEAPOT_VERTEX_COUNT]; for (uint32_t i = 0; i < TEAPOT_VERTEX_COUNT; ++i) { cool_array[i].pos[0] = teapot_positions[i][0]; cool_array[i].pos[1] = teapot_positions[i][1]; cool_array[i].pos[2] = teapot_positions[i][2]; float u = teapot_positions[i][0] / teapot_positions[i][2]; float v = teapot_positions[i][1] / teapot_positions[i][2]; cool_array[i].uv[0] = u; cool_array[i].uv[1] = v; } size_t vert_size = TEAPOT_VERTEX_COUNT * sizeof *cool_array; size_t ind_size = TEAPOT_INDEX_COUNT * sizeof *teapot_indices; RendBuffer vert_buf = rend_buffer_create(renderer, vert_size, REND_BUFFER_VERTEX, true); RendBuffer ind_buf = rend_buffer_create(renderer, ind_size, REND_BUFFER_INDEX, true); rend_buffer_write(renderer, &vert_buf, cool_array, vert_size, 0); rend_buffer_write(renderer, &ind_buf, teapot_indices, ind_size, 0); int tex_w, tex_h, tex_channels; unsigned char *pixels = stbi_load(texture_path, &tex_w, &tex_h, &tex_channels, 4); RendTexture texture = rend_texture_create(renderer, tex_w, tex_h, 1, 0, 1, REND_FORMAT_R8G8B8A8_SRGB); if (pixels) { rend_texture_copy_data(renderer, &texture, pixels, (size_t)tex_w * tex_h * 4); stbi_image_free(pixels); } RendPipeline basic_pipeline = rend_pipeline_create_graphics_spirv( renderer, basic_vert, basic_vert_bytes, basic_frag, basic_frag_bytes, &(RendVertexBinding){ .binding = 0, .stride = sizeof(CoolVertex), .input_rate = REND_INPUT_RATE_VERTEX }, 1, (RendVertexAttributes[]){ { .binding = 0, .location = 0, .format = REND_FORMAT_3_SFLOAT32, .offset = offsetof(CoolVertex, pos) }, { .binding = 0, .location = 1, .format = REND_FORMAT_2_SFLOAT32, .offset = offsetof(CoolVertex, uv) } }, 2, &(RendPushConstantInfo){ .offset = 0, .size = sizeof(CoolPushConstants) }, 1, REND_POLYGON_MODE_FILL, REND_CULL_MODE_NONE, REND_TOPOLOGY_TRIANGLE_STRIP, REND_FORMAT_UNDEFINED, true ); P_Mat4 view = p_mat4_translate((Vec3f){0.0f, 0.0f, -3.0f}); P_Mat4 proj = p_mat4_perspective(P_PI_HALF, 800.0f / 600.0f, 0.1f, 100.0f); proj.m[1 * 4 + 1] *= -1.0f; /* Vulkan clip space Y inversion fix */ bool running = true; uint64_t frame_count = 0; float angle = 0; bool pointer_down = false; uint32_t last_pointer_x = 0; uint32_t last_pointer_y = 0; uint16_t frames = 3; while (running) { P_Event ev; while (p_window_poll_event(win, &ev)) { if (ev.type == P_EVENT_WINDOW_CLOSE) { running = false; break; } if (ev.type == P_EVENT_KEY_DOWN) { switch (ev.key.key) { case P_KEY_W: view = p_mat4_translate_by(view, (Vec3f){0.0f, 0.0f, 0.1f}); break; case P_KEY_S: view = p_mat4_translate_by(view, (Vec3f){0.0f, 0.0f, -0.1f}); break; case P_KEY_A: view = p_mat4_translate_by(view, (Vec3f){0.1f, 0.0f, 0.0f}); break; case P_KEY_D: view = p_mat4_translate_by(view, (Vec3f){-0.1f, 0.0f, 0.0f}); break; } break; } if (ev.type == P_EVENT_POINTER) { if (ev.pointer.state == P_POINTER_PRESSED && ev.pointer.button == 1) { pointer_down = true; last_pointer_x = ev.pointer.x; last_pointer_y = ev.pointer.y; } else if (ev.pointer.state == P_POINTER_RELEASED && ev.pointer.button == 1) { pointer_down = false; } else if (ev.pointer.state == P_POINTER_MOVED) { if (pointer_down) { float dx = (float)((int)ev.pointer.x - (int)last_pointer_x); float dy = (float)((int)ev.pointer.y - (int)last_pointer_y); float sensitivity = 0.005f; float yaw = dx * sensitivity; float pitch = dy * sensitivity; view = p_mat4_rotate_y_by(view, yaw); view = p_mat4_mul(p_mat4_rotate_x(pitch), view); last_pointer_x = ev.pointer.x; last_pointer_y = ev.pointer.y; } } } } angle += 0.05; P_Mat4 model = p_mat4_identity(); model = p_mat4_rotate_y_by(model, angle * 0.5f); P_Mat4 mvp = p_mat4_mul(proj, p_mat4_mul(view, model)); CoolPushConstants pc = { .MVP = mvp, }; if (rend_renderer_frame_begin(renderer)) { rend_renderer_render_pass_begin(renderer, 0.5, 0.5, 0.5, 0.0); { rend_pipeline_bind(basic_pipeline); rend_pipeline_push_constants(basic_pipeline, &pc, sizeof pc); rend_pipeline_bind_texture(basic_pipeline, &texture, 1, 0); rend_pipeline_bind_vertex_buffer(basic_pipeline, 0, vert_buf, 0); rend_pipeline_bind_index_buffer(basic_pipeline, ind_buf, 0, REND_INDEX_UINT16); rend_pipeline_draw_indexed(basic_pipeline, TEAPOT_INDEX_COUNT, 0, 0, 1); } rend_renderer_render_pass_end(renderer); rend_renderer_frame_end(renderer, NULL); } } rend_texture_destroy(renderer, &texture); rend_buffer_destroy(&vert_buf); rend_buffer_destroy(&ind_buf); return 0; }