#define PEAK_IMPLEMENTATION #include "teapot.h" #include "../Rend/rend.h" #include "../Rend/rend.c" #include "../Math/math.h" #include #include #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" static uint8_t * load_spv(const char *a, const char *b, unsigned long *size) { uint8_t *p = peak_file_alloc(a, size); if (p) return p; return peak_file_alloc(b, size); } int main() { if (!peak_init()) { PFATAL("Failed to init Peak!"); return 1; } PeakWindow win = peak_window_open("teapot", 800, 600, 0); if (!win.running) { PFATAL("Failed to open a window!"); return 1; } RendBindingInfo bind_info = {0}; RendRenderer renderer; /* basic.slang: set 0 binding 0 = ubos[3], binding 1 = test[3] */ bind_info.ubo_bindings[0] = 0; bind_info.ubo_array_sizes[0] = 3; bind_info.ubo_binding_count = 1; bind_info.texture_bindings[0] = 1; bind_info.texture_array_sizes[0] = 3; bind_info.texture_binding_count = 1; renderer = rend_renderer_create(&win, REND_BACKEND_AUTO, NULL, true, &bind_info); if (!renderer) { PFATAL("Failed to create renderer!"); peak_window_close(&win); peak_quit(); return 1; } const char *texture_path = "wal.jpg"; if (!peak_file_exists(texture_path)) { texture_path = "demos/teapot/wal.jpg"; if (!peak_file_exists(texture_path)) { texture_path = "demos/wal.jpg"; } } typedef struct CoolPushConstants { float MVP[16]; } CoolPushConstants; typedef struct CoolVertex { float pos[3]; float uv[2]; } CoolVertex; CoolVertex cool_array[TEAPOT_VERTEX_COUNT]; for (uint32_t i = 0; i < TEAPOT_VERTEX_COUNT; ++i) { cool_array[i].pos[0] = teapot_positions[i][0]; cool_array[i].pos[1] = teapot_positions[i][1]; cool_array[i].pos[2] = teapot_positions[i][2]; float u = teapot_positions[i][0] / teapot_positions[i][2]; float v = teapot_positions[i][1] / teapot_positions[i][2]; cool_array[i].uv[0] = u; cool_array[i].uv[1] = v; } size_t vert_size = TEAPOT_VERTEX_COUNT * sizeof *cool_array; size_t ind_size = TEAPOT_INDEX_COUNT * sizeof *teapot_indices; RendBuffer vert_buf = rend_buffer_create(renderer, vert_size, REND_BUFFER_VERTEX, true); RendBuffer ind_buf = rend_buffer_create(renderer, ind_size, REND_BUFFER_INDEX, true); rend_buffer_write(renderer, &vert_buf, cool_array, vert_size, 0); rend_buffer_write(renderer, &ind_buf, teapot_indices, ind_size, 0); int tex_w, tex_h, tex_channels; unsigned char *pixels = stbi_load(texture_path, &tex_w, &tex_h, &tex_channels, 4); RendTexture texture = rend_texture_create(renderer, tex_w, tex_h, 1, 0, 1, REND_FORMAT_R8G8B8A8_SRGB); if (pixels) { rend_texture_copy_data(renderer, &texture, pixels, (size_t)tex_w * tex_h * 4); stbi_image_free(pixels); } unsigned long basic_vert_bytes = 0; unsigned long basic_frag_bytes = 0; uint8_t *basic_vert = load_spv("basic.vert.spv", "demos/teapot/basic.vert.spv", &basic_vert_bytes); uint8_t *basic_frag = load_spv("basic.frag.spv", "demos/teapot/basic.frag.spv", &basic_frag_bytes); RendPipeline basic_pipeline = rend_pipeline_create_graphics_spirv( renderer, basic_vert, basic_vert_bytes, basic_frag, basic_frag_bytes, &(RendVertexBinding){ .binding = 0, .stride = sizeof(CoolVertex), .input_rate = REND_INPUT_RATE_VERTEX }, 1, (RendVertexAttributes[]){ { .binding = 0, .location = 0, .format = REND_FORMAT_3_SFLOAT32, .offset = offsetof(CoolVertex, pos) }, { .binding = 0, .location = 1, .format = REND_FORMAT_2_SFLOAT32, .offset = offsetof(CoolVertex, uv) } }, 2, &(RendPushConstantInfo){ .offset = 0, .size = sizeof(CoolPushConstants) }, 1, REND_POLYGON_MODE_FILL, REND_CULL_MODE_NONE, REND_TOPOLOGY_TRIANGLE_STRIP, REND_FORMAT_UNDEFINED, true ); free(basic_vert); free(basic_frag); if (!basic_pipeline) { PFATAL("Failed to create teapot pipeline!"); return 1; } rend_pipeline_bind_texture(basic_pipeline, &texture, 1, 0); float view[16], proj[16]; float eye[3] = {0.0f, 0.0f, -3.0f}; math_mat4_translate(view, eye); math_mat4_perspective(proj, MATH_PI_HALF, 800.0f / 600.0f, 0.1f, 100.0f); proj[5] *= -1.0f; /* Vulkan clip space Y inversion fix */ bool running = true; float angle = 0; bool pointer_down = false; float last_pointer_x = 0; float last_pointer_y = 0; while (running) { PeakEvent ev; while (peak_window_epoll(&win, &ev)) { if (ev.type == PEAK_EVENT_WINDOW_CLOSE) { running = false; break; } if (ev.type == PEAK_EVENT_KEY_DOWN) { switch (ev.key.key) { case PEAK_KEY_W: { float d[3] = {0.0f, 0.0f, 0.1f}; math_mat4_translate_by(view, d); } break; case PEAK_KEY_S: { float d[3] = {0.0f, 0.0f, -0.1f}; math_mat4_translate_by(view, d); } break; case PEAK_KEY_A: { float d[3] = {0.1f, 0.0f, 0.0f}; math_mat4_translate_by(view, d); } break; case PEAK_KEY_D: { float d[3] = {-0.1f, 0.0f, 0.0f}; math_mat4_translate_by(view, d); } break; default: break; } break; } if (ev.type == PEAK_EVENT_POINTER) { if (ev.pointer.state == PEAK_POINTER_PRESSED && ev.pointer.type == PEAK_POINTER_LEFT) { pointer_down = true; last_pointer_x = ev.pointer.x; last_pointer_y = ev.pointer.y; } else if (ev.pointer.state == PEAK_POINTER_RELEASED && ev.pointer.type == PEAK_POINTER_LEFT) { pointer_down = false; } else if (ev.pointer.state == PEAK_POINTER_MOVED) { if (pointer_down) { float dx = ev.pointer.x - last_pointer_x; float dy = ev.pointer.y - last_pointer_y; float sensitivity = 0.005f; float yaw = dx * sensitivity; float pitch = dy * sensitivity; math_mat4_rotate_y_by(view, yaw); { float rx[16]; int i; math_mat4_rotate_x(rx, pitch); math_mat4_mul(rx, view); for (i = 0; i < 16; i++) view[i] = rx[i]; } last_pointer_x = ev.pointer.x; last_pointer_y = ev.pointer.y; } } } } angle += 0.05; float model[16], vm[16], mvp[16]; int i; math_mat4_identity(model); math_mat4_rotate_y_by(model, angle * 0.5f); for (i = 0; i < 16; i++) vm[i] = view[i]; math_mat4_mul(vm, model); for (i = 0; i < 16; i++) mvp[i] = proj[i]; math_mat4_mul(mvp, vm); CoolPushConstants pc; for (i = 0; i < 16; i++) pc.MVP[i] = mvp[i]; if (rend_renderer_frame_begin(renderer)) { rend_renderer_render_pass_begin(renderer, 0.5, 0.5, 0.5, 0.0); { rend_pipeline_bind(basic_pipeline); rend_pipeline_push_constants(basic_pipeline, &pc, sizeof pc); rend_pipeline_bind_vertex_buffer(basic_pipeline, 0, vert_buf, 0); rend_pipeline_bind_index_buffer(basic_pipeline, ind_buf, 0, REND_INDEX_UINT16); rend_pipeline_draw_indexed(basic_pipeline, TEAPOT_INDEX_COUNT, 0, 0, 1); } rend_renderer_render_pass_end(renderer); rend_renderer_frame_end(renderer, NULL); } } rend_texture_destroy(renderer, &texture); rend_buffer_destroy(&vert_buf); rend_buffer_destroy(&ind_buf); rend_renderer_destroy(renderer); peak_window_close(&win); peak_quit(); rend_quit(); return 0; }